What happened this week #3

Only two days late. Gotta be careful to not lose momentum !

#1 Stackout seasons

Already preparing for lots of Stackout holiday releases after we hit our 100000000 download on all the mobile platforms:

Stackout seasons

After that, StarTrekStackout – that already sound so awesome – haha !
If you are capable of italian language or the use of google translator, hop over to Daniele’s current blogpost about our development. We’re still going strong there. We managed to come up with the first of (hopefully) at least 4 themes for the contest deadline – which is still January 5th.
At the moment I’m doing the UI for it. We’re having some discussions about that, as I type these very lines ;)

#4 BONKADONK

Yup, that’s right. Bonk-A-Donk has finally received some updated assets, that Lukas waited on for way looooong. Stupid unreliable me, d’oh. If all goes well, we’re gonna have a new build out in the next weeks, yippiiiieeeeh !

#3 Bingo setup

Yup, I actually managed to send over a first draft of the bingo game, as I had hoped for. Still no response, but that’s due to awesome holiday parties, I hope :)
Since I haven’t asked for permission yet, I’m not sure I can post it, so I’m describe it with awesome tiny word pool. Instead of being superflashy and dramatically cartoony colorful, I adopted for real materials, being wood and fabric. It looks a bit like wild wild west, atm, but I’m sure we can come up with something interesting in the end. Lot of fun actually to put a twist on something :)

#4 Cute animals game bedroom

Welp, the first bed I submitted was too manly and woody, so toned it down and made a nice white-pink princess bed. Gonna be quite a challenge to balance the pure white within the bedroom floor, furniture and animals. We’re gonna get to it, for sure :)

Although, nobody probably reads this blog….
Merry Christmas to you happy and good people that I’ve met and learned to cherish this year. You’re a wonderful lot, every single one of you :)

What happened this week #2

Second week. Still going strong on that idea :D

#1 Stackout ingame video

Daniele and I actually managed to get the latest ingame build to look pretty much like one of the mockups I did throughout the last weeks. I can’t stress enough, what an amazing feeling it is. It’s so fascinating to see that when you keep on it long enough, stuff turns out as it was imagined and/or even better !
Daniele created another italian blogpost about it right here.

#2 MONSTERTRUCKS – WROOOOOoooOOOOOOmMMM

Greg Quinn, better known as Meltdown on the Unity3d forums got in touch with me to redo some of the shop icons for his game, which I finished TODAY. As he was quite happy with the work I submitted I got to work on the logo for his game as well, which is a great sign of trust for me :)
Can’t wait to see updated screenshots of the stuff I did in action. I was actually hoping to be involved in whatever way with that game, since he’s a wonderful person and knows what he’s doing. And we share a similar mindset on the topic of gamedev and publishing to the world, so it was a win-win-win-win situation for both of us !

#3 Bingo Ingo

That’s right, I got asked to give a helping hand on a bingo game. After studying some of he topsters out there, I came to the conclusion that unfortunately the “ubercolorful” style is already there and therefore we have to take a different route. I collected and gathered some nice reference library the past days and am getting in the mood of getting started on it pretty soon, yay !

#4 Cute animals game

I received the latest build of the cute animals game and I have to admit it’s soo much better to actually see the developers visions instead of believing what it’s all about. Even if things seem to be crystal clear, my assumptions always wrong :D
So, now that holidays are getting nearer, I’m going to be able to contribute to that nice game idea much more than atm, which made me a tiny sad panda – still a cute one, though !

What happened this week #1

Yus, I think a weekly blogpost is a good challenge I can impose on myself.

#1 Evolution of Stackout

Last time I mentioned a collaboration between Daniele Giardini, Luigi di Guida and myself and since we’ve been going back and forth quite often, I thought, why not share a little timeline of our journey so far. There were plenty of discussions and decisions being made, maybe that can be discussed later :)

#2 Oh, you’re so cute ^-^

Yus, the cute game project with the plush animals is finally greenlit. We started to work on the first draft, being the teddy bear. Turned out alright for a start. Next up will be the bedroom to see where all the cuties will be sorted in :)

cute teddy

#3 Oh, I think I forgot to send you some money

Hussa, what a pleasant surprise. I was checking up on an oooooold collaboration and now I shall send some main menu files and be rewarded in the form of money. That’s a nice change for once :)

“Being patient is awesome”

#4 Bonkadonk looks awesome

YES ! Finally we managed to achieve the same overbloomed lighting that we all grew fond of so quickly within Unity3d itself. Can’t describe how wonderful it feels to have that sorted out, after a lot of back and forth. Turns out all we had to do was to remove a light !

Wanna quisle ?

Hey you, can you imagine…. ?

Woot, I couldn’t believe my ears when I felt that Mr. Giardini was actually asking whether I’d be interested in collaborating with him on an italian unity3d related gamecontest.
It has an awesome theme that lately has been growing on me a loooooot: “Retro-inspired” of whatever kind.
While I tend to stay away from true pixelart as much as possible – (read: I never tried and if I would I’d fail horribly). So while I was truly honored that he actually considered to work with me – knowing my trackrecord of driving people crazy to the amount that they just leave me alone – was such a wonderful moment.
Afterall he’s been living the dream that I always was afraid to pursue, and he’s old, crazy and cool in any possible way, on top of it :D

Sure I can !

We rapidly asked ourselves which games we truly enjoyed in our early years (having grown up in different centuries doesn’t help there) and we’d like to put a spin on, pay hommage to or de-/re-/premake.
Welp, that was a tough nut to crack. In the end we settled on a breakout game with a twist….

Déjà vu ! – Wanna throw it all away ?

Oh boy, then out of a sudden, Daniele expressed his doubts in this ever becoming a fun experience due to the rather bland and boring nature of breakout and therefore he suggested to make a spyhunter inspired game. I can tell, my heart stopped beating. Was I cursed ? Indie.cursed ? Is this what gamedevs do naturally ? Throw ideas away when it’s no fun (I bet they DO and it’s natural, healthy and reasonable !)
At first, I agreed, since whatever we would be working on, I could learn a ton of things from a highprofile gamedev, so who am I to complain, but then we discussed the premise, the potential and we agreed to not only pursue the stackout game, but also the spyhunter one, after the contest is over – since we both loved the quick mockup I created to set an initial style idea for the spyhunter cutified-remake.

Talk is cheap – I want candy !

Our latest mockup shows a refined style setting that Daniele shamelessly named “retro circus” – I enjoy that term – and it even results in new and more interesting ideas that we could ever imagined. We now have a theme:

Stackout mockup

What is poppin’ ?

Welp, bonkadonk is progressing wonderfully. Lukas did an awesome job and we have tackled the implementation of all of the 5 field colors – pretty close to this:

Bonkadonk fields

I finished the first draft of the awesomely weird car game that features a millionaire’s mansion, shooting cars through the sky and rockets attacking your humble home:

Aim high

Apart from these bigger elements, I managed to hit some tiny gigs, complete and/or getting disappointed by the contractor again. I just can’t seem to figure it out, after all :D

Droppin’ Bombs and Sweeet seem to be in endless hiatus, after my partner is nowhere to be found again – he’s doing ok apparently, so best wishes go out to him:)
Who knows, when we might get back collaborating on a project.

I’m doing ok. It’s awesome to see how certain tasks go way smoother nowadays, then I had ever imagined. And the fear of choosing the wrong colors has transformed into a weird and funky love for choosing the right colors. I love colors :D