Boohooo, nobody plays our game, yet

Welp, we wanted to learn the hard way, so we went for it.
A totally cold release.
No emails sent to any game review sites.
No trailer or gameplay video produced.
No nothing.
It was just some button to be pushed and there we have it. I kindly (almost) asked some twitter friends to share our game’s release with us and that was it.
As of now, 4 p.m. May 25, we have ~400 game installs, which is pretty much nothing and beyond ridiculous.
Interesting enough we can now find out how much of a push we are able to give the game with doing the missed points above in the next days ;)

Today I took some time to digg deep into my fabulous video editing software and learned quite some neat things, e.g. object keyframe animation and exporting and importing rendered image sequences with an alpha channel included.

That was quite a worthy investment of my time since that gives me all the required knowledge to set up a rather basic “marketing” video for Murtaugh Origins.

Stay tuned, I’m gonna try to keep this thing alive.

There. I just said it again.
Expect this blog to selfdestruct in 4-5 days maximum.

What happened this week #3

Only two days late. Gotta be careful to not lose momentum !

#1 Stackout seasons

Already preparing for lots of Stackout holiday releases after we hit our 100000000 download on all the mobile platforms:

Stackout seasons

After that, StarTrekStackout – that already sound so awesome – haha !
If you are capable of italian language or the use of google translator, hop over to Daniele’s current blogpost about our development. We’re still going strong there. We managed to come up with the first of (hopefully) at least 4 themes for the contest deadline – which is still January 5th.
At the moment I’m doing the UI for it. We’re having some discussions about that, as I type these very lines ;)


Yup, that’s right. Bonk-A-Donk has finally received some updated assets, that Lukas waited on for way looooong. Stupid unreliable me, d’oh. If all goes well, we’re gonna have a new build out in the next weeks, yippiiiieeeeh !

#3 Bingo setup

Yup, I actually managed to send over a first draft of the bingo game, as I had hoped for. Still no response, but that’s due to awesome holiday parties, I hope :)
Since I haven’t asked for permission yet, I’m not sure I can post it, so I’m describe it with awesome tiny word pool. Instead of being superflashy and dramatically cartoony colorful, I adopted for real materials, being wood and fabric. It looks a bit like wild wild west, atm, but I’m sure we can come up with something interesting in the end. Lot of fun actually to put a twist on something :)

#4 Cute animals game bedroom

Welp, the first bed I submitted was too manly and woody, so toned it down and made a nice white-pink princess bed. Gonna be quite a challenge to balance the pure white within the bedroom floor, furniture and animals. We’re gonna get to it, for sure :)

Although, nobody probably reads this blog….
Merry Christmas to you happy and good people that I’ve met and learned to cherish this year. You’re a wonderful lot, every single one of you :)

What happened this week #2

Second week. Still going strong on that idea :D

#1 Stackout ingame video

Daniele and I actually managed to get the latest ingame build to look pretty much like one of the mockups I did throughout the last weeks. I can’t stress enough, what an amazing feeling it is. It’s so fascinating to see that when you keep on it long enough, stuff turns out as it was imagined and/or even better !
Daniele created another italian blogpost about it right here.


Greg Quinn, better known as Meltdown on the Unity3d forums got in touch with me to redo some of the shop icons for his game, which I finished TODAY. As he was quite happy with the work I submitted I got to work on the logo for his game as well, which is a great sign of trust for me :)
Can’t wait to see updated screenshots of the stuff I did in action. I was actually hoping to be involved in whatever way with that game, since he’s a wonderful person and knows what he’s doing. And we share a similar mindset on the topic of gamedev and publishing to the world, so it was a win-win-win-win situation for both of us !

#3 Bingo Ingo

That’s right, I got asked to give a helping hand on a bingo game. After studying some of he topsters out there, I came to the conclusion that unfortunately the “ubercolorful” style is already there and therefore we have to take a different route. I collected and gathered some nice reference library the past days and am getting in the mood of getting started on it pretty soon, yay !

#4 Cute animals game

I received the latest build of the cute animals game and I have to admit it’s soo much better to actually see the developers visions instead of believing what it’s all about. Even if things seem to be crystal clear, my assumptions always wrong :D
So, now that holidays are getting nearer, I’m going to be able to contribute to that nice game idea much more than atm, which made me a tiny sad panda – still a cute one, though !

What happened this week #1

Yus, I think a weekly blogpost is a good challenge I can impose on myself.

#1 Evolution of Stackout

Last time I mentioned a collaboration between Daniele Giardini, Luigi di Guida and myself and since we’ve been going back and forth quite often, I thought, why not share a little timeline of our journey so far. There were plenty of discussions and decisions being made, maybe that can be discussed later :)

#2 Oh, you’re so cute ^-^

Yus, the cute game project with the plush animals is finally greenlit. We started to work on the first draft, being the teddy bear. Turned out alright for a start. Next up will be the bedroom to see where all the cuties will be sorted in :)

cute teddy

#3 Oh, I think I forgot to send you some money

Hussa, what a pleasant surprise. I was checking up on an oooooold collaboration and now I shall send some main menu files and be rewarded in the form of money. That’s a nice change for once :)

“Being patient is awesome”

#4 Bonkadonk looks awesome

YES ! Finally we managed to achieve the same overbloomed lighting that we all grew fond of so quickly within Unity3d itself. Can’t describe how wonderful it feels to have that sorted out, after a lot of back and forth. Turns out all we had to do was to remove a light !